Skull Candy-Dmax Imaging
For Skullcandy I helped to texture the various materials needed for an interactive 3D site. I was responsible for the lighting and rendering, I created the layers and as many color variations as possible in Adobe Aftereffects. By creating variations in post I was able to save on both render time and cost.
Skull Candy from ruby rieke on Vimeo.
unfold9H264 70 from ruby rieke on Vimeo.