Alvanon/LuuLuu

I created an extensive library of human assets for the Virtual Model project including hair models and texture assets. I was responsible for texturing, lighting, and art direction of various ethnicities. I also did cloth simulation in Maya for the various outfits.

When LuuLuu became Alvanon I helped design a Nurbs based application in Maya using MEL scripting to automatically create human forms which would allow the user to customize all measurements for width, height, posture and major shapes of a mannequin. I was responsible for creating the software UI and all the training material.

Role:
3D Cloth Simulation
Lighting & Rendering
Tool design
UI design
Art Direction
User Manuel
Software testing

Simulated cloth in Maya


Different Hair color options for our shopping avatar

Different Ethnicities for our shopping avatar

Design of GVS Capture softawre

Design of GVS icons and functions